Mystic Arts
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Concealment

Increases damage dealt by long range weapons or thrown items.


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Enlightenment

Enables you to instantly perform any Ninjutsu you use on yourself.

Projectiles and Bombs
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Shuriken

Allows you to ready 7 Shuriken. Shuriken are basic throwing weapons for ninja.


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Fire Shuriken

Allows you to ready 2 Fire Shuriken. These Shuriken are treated so as to burst into flames a little after impact.


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Kunai

Allows you to prepare 7 Kunai.
Kunai are heavier than Shuriken and cause more damage when thrown.


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Storm Kunai

Allows you to prepare 5 Storm Kunai. Storm Kunai have been specially crafted to allow for throwing several at once.


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Poison Shuriken

Allows you to prepare 3 Poison Shuriken.
These throwing stars poison as well as damage the enemies they hit.


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Paralysis Shuriken

Allows you to prepare 3 Paralysis Shuriken.
These throwing stars paralyse as well as damage the enemies they hit.


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Kayaku-dama

Allows you to ready 3 Iga Style Kayaku-dama.
When thrown, they explode and cause damage.


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Horoku-dama

Allows you to ready 2 Iga Style Horoku-dama.
When thrown, they explode and cause great damage.


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Mega Horoku-dama

Allows you to ready 1 Iga Style Mega Horoku-dama.
Explodes when thrown, causing a large amount of damage.

Weapon Buffs
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Gallnut Broth

Allows you to ready 3 doses of Gallnut Broth.
Apply it to weapons for a Poison effect.


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Hemlock Broth

Allows you to prepare 3 doses of Hemlock Broth.
Apply it to weapons for a Paralysis effect.

Pills
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Anti-Toxin Pill

Allows you to prepare 3 Anti-Toxin Pills.
When taken, they absorb and increase your resistance to Poison.


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Shikin-gan Pill

Allows you to prepare 3 Shikin-gan Pills.
When taken, they absorb and increase your resistance to Paralysis.


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Power Pill

Allows you to prepare 2 Power Pills. When taken, your attack power will increase.

Scrolls
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Touch-Me-Not Scroll

Allows you to ready 2 Touch-Me-Not Scrolls. Causes your body to explode when your health is reduced to zero.


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Improvised Projectile Scroll

Allows you to ready 2 Improvised Projectile Scrolls. When used, you will get one shot from a ranged weapon even if you have no ammunition.


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Tiger-Running Scroll

Allows you to ready 1 Tiger-Running Scroll.
When used, increases your run and dash speed.


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Levitation Scroll

Allows you to ready 2 Levitation Scrolls.
Use them to grant temporary immunity to terrain effects.


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Quick-Change Scroll

Allows you to ready 1 Quick-Change Scroll. Temporarily allows you to survive an enemy's attack that would otherwise reduce your health to zero.


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Catwalking Scroll

Allows you to ready 3 Catwalking Scrolls. When used, you can move in total silence, except for attacks and will suffer less damage when you fall from high places.


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Suppa Scroll

Allows you to ready 5 Suppa Scrolls. Temporarily reduces presence, making it difficult for enemies to find you. Reduces the distance at which enemy players can lock onto you.


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Kodama Transformation Scroll

Allows you to ready 3 Kodama Transformation Scrolls. These will change your appearance to that of a Kodama, causing enemies to ignore you. Renders enemy players unable to attack onto you when you are transformed.


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Flame Dragon Scroll

Allows you to ready 2 Flame Dragon Scrolls. Use them to summon a ring of fire around you and shoot out balls of flame.

Miscellaneous
 
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Blister-Beetle Powder

Allows you to ready 2 Blister-Beetle Powders.
Fills the vicinity with dust that poisons any who inhale it.


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Toxic Groundfire

Allows you to ready 3 Toxic Groundfire traps. When placed, they explode either when an enemy steps on them, or after a set period of time has passed, releasing toxins into the surrounding area.


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Medusa Powder

Allows you to prepare 2 Medusa Powders. When thrown, it fills the vicinity with dust that paralysis any who inhale it.


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Paralytic Groundfire

Allows you to ready 3 Paralytic Groundfire traps. When placed, they explode when an enemy steps on them, or after a set period of time has passed, releasing a neurotoxin into the surrounding area.


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Blinding Shell

Allows you to ready 2 Blinding Shells. They will explode when thrown, sending a cloud of particles into the air. Enemies affected by them will be rendered unable to shoot or throw weapons. Reduces the distance at which you can lock onto enemy players.


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Makibishi

Allows you to ready 4 Makibishi. Scatter them on the ground to injure the feet of pursuers, slowing them down.


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Makibishi Ball

Allows you to ready 1 Makibishi Ball. When thrown, they explode and scatter Makibishi, slowing down pursuers.


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Groundfire

Allows you to ready 3 Groundfire traps. When placed, they explode when an enemy steps on them, or after a set period of time has passed.


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Noxious Groundfire

Allows you to ready 3 Noxious Groundfire traps. When placed, they explode when an enemy steps on them, or after a set period of time has passed, releasing noxious gas into the surrounding area.


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Smoke Ball

Allows you to ready 1 Smoke Ball. When used, they will create a smokescreen that makes it harder for enemies within the smoke to see you. Renders enemy players unable to lock onto you when you are in a smokescreen.

Passive Skills
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Shuriken Shooter

After throwing a Shuriken, pressing the assigned button again throws another.


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Thrown Blade Technique

Increases Shuriken damage by 6% / 3% / 3%.


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Poison Control

+10 / +5 / +5 resistance against Poison.


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Paralytic Control

+ 10 / +5 / +5 resistance against Paralysis.


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Saboteur

Increases Kayaku-dama and Horoku-dama carrying capacity by 1 / 1 / 1.


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Bomb-making

Increases damage of Kayaku-dama and Horoku-dama by 6% / 3% / 3%.


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Frugality

Enables you to sometimes retrieve projectiles that dealt the killing shot to an enemy's weak point.


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Quivermaker

Increases number of arrows that can be carried by 3 / 2 / 2.


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Bowmaster

Increases bow damage by 6% / 3% / 3%.


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Shot Pouch

Increases number of bullets that can be carried by 2 / 1 / 1.


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Matchlock Master

Increases rifle damage by 6% / 3% / 3%.


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Round Carrier

Increases the number of cannon rounds that can be carried by 1 / 1 / 1.


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Cannonmaster

Increases hand cannon damage by 6% / 3% / 3%.


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Dashing

Reduces Ki consumed by a dash by 6% / 3% / 3%.


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Cloudrunner

Increases running sped by 5% / 3% / 2%.


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Dodging

Reduces Ki used in an evasive roll by 6% / 3% / 3%.


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Sneak Attack

For enemies who do not notice you, use heavy attack to perform a powerful attack from behind.


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Holy Man

Increases Sacred Water that can be carried by 2 / 1 / 1.


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Medicine Man

Increases Elixir that can be carried by 1 / 1 / 1.


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Snakebite Technique

Increases recurrent damage dealt by 10 / 5 / 5.


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Endurance

Reduces continuous damage from Poison and Fire by 6% / 3% / 3%.


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Composure

Use heavy or quick attack when guarding against an armed human enemy to take their weapon and perform a counterattack. Can only be used when bare-handed.


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Hands of Death

Increases bare-handed attack damage by 6% / 3% / 3%.


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Ninja Tool Mastery

Increases Ninjutsu capacity by 4 / 3 / 3.

All items (59)

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